Gunboat Empires© 1990
Results from Turn # 30Game # 3 (Playtest Game)
Country: The Roman Empire ( #9)
Ruler: Emperor HadrianCapital: Rome
Turn Summary
 SPLPMPEPFPAPRPGold
Starting Stockpiles343050919591958220233255302122241
Private Market Sales- 11750- 0- 3250- 0- 0- 0- 0 75423
Private Market Purchases0000000- 0
Exports- 400- 0- 400- 400- 400- 400- 800- 400
SubTotal #1221550883091918219833251302042275064
Military Builds & Salvages - 10800   - 2800 - 15500
Economic Builds & Salvages - 8400 - 4275 - 30600
SubTotal #229550883091918219833251301334728964
Research & Development- 1000 - 1000- 5000
Improvements- 960- 5070- 19200
SubTotal #299508830919182198332513072774764
Facilities11829596711170 
Efficiencyx 363x 190x 230x 180x 140x 140x 270 
Gross Production42834551013570120601554015540189000
Industrial Consumption- 4435- 7814- 10995- 10905- 9893- 8910- 62000
Net Production38399-23042575115556476630127000
Imports000009999990
Ending Stockpile39394-230490884203372548032759209764764
LP Shortage! 2304    - 2304 
Adjusted Stocks39394090884203372548032759186724764

Trade Report
Exports SP  LP  MP  EP  FP  AP  RP Gold
Exported To: 44000400400400400800400
Exported To: 000000000
Total Exports:4000400400400400800400
Imported From: 6000009999990
Total Imports:000009999990
You have 26 Merchant fleets as of the end of turn # 30.
You may sell up to 15000 commodities to the Private Market on turn 31.

Military Builds and Salvages
RegionQtyB / SUnitSPRPGold
52-01 2 Build Escort 800 200 1600
88-02 1 Build Panzer 1000 200 1200
99-04 1 Build JetFighter 750 200 1200
99-04 1 Build JetBomber 750 200 1500
99-04 3 Build Panzer 3000 600 3600
73-05 1 Build JetFighter 750 200 1200
11-21 1 Build JetFighter 750 200 1200
11-17 3 Build Mechanized Infantry 1800 600 2400
Alert! 0 Build   0 0 0
12-09 2 Build Mechanized Infantry 1200 400 1600

Economic Builds and Salvages
RegionQtyB / SFacilitySPRPGold
99-02 1 Salvage Research Lab -200 -75 0
99-02 1 Salvage Research Lab -200 -75 0
99-02 1 Salvage Research Lab -200 -75 0
99-02 1 Salvage Mine -60 -25 0
99-02 1 Salvage Mine -60 -25 0
99-02 0 Salvage Mine 0 0 0
51-01 6 Build Heavy Industry 3600 1800 12000
11-01 4 Build Heavy Industry 2400 1200 8000
60-01 5 Build Heavy Industry 3000 1500 10000
60-02 1 Build Mine 120 50 600

Research & Development
Technology developed this turn: Fertilizers Costs/BTech Required
Your Food and Agriculture efficiencies rise 20 points.
DevelopedUndeveloped SPRPGoldBTech
 Special Forces 500500150075
Large Artillery  5001000200075
Combustion Engine  10001000400075
General Staff  50015004000100
Biplane  5005002000150
 Coastal Submarines 50010002000150
Public Schools  100020006000150
Coal-to-Oil Conversion  50010002500250
Assembly Line  150030006000350
 Marines 5005001000400
Tank  100010004000400
Underway Replenishment  100020004000150
Convoys  5005001000500
Oil Tankers  50010002000600
Mass Production  350065008000650
Radio  50015004000700
Cinemas  400050009000800
Military Industrial Complex  100015002500900
Airplanes  800150025001000
National College  1500200040001100
 Naval Air 1000100040001200
Business Schools  1000200050001250
 Advanced Submarine 1000150025001300
 Logistics 100050025001350
 Espionage 50050050001400
Combined Arms  2000400060001500
 Radar 50050015001600
Fertilizers  1000100050001700
Mechanization  1500200040001750
National Highways  3000400080001800
Universal Suffrage  5000600080001850
 Recycling 500100030001900
Jet Engine  1500200050001950
 Computers 5000700090002000

Improvements
 Starting LevelIncreaseEnding LevelBase CostsExtended Costs
 SP  RP Gold  SP  RP Gold
Basic Technology Level 175101751 102010 000
Heavy Industry Efficiency 35310363 603801400 600380014000
Light Industry Efficiency 1900190 20120500 000
Mining Efficiency 2300230 3070650 000
Energy Efficiency 1800180 25110500 000
Food Production Efficiency 13010140 30120500 30012005000
Agricultural Efficiency 1400140 25120500 000
Research Efficiency 2700270 70140500 000
Army Efficiency 3701371 6070200 6070200
Air/Navy Efficiency 4690469 40120250 000

Regional Economic Details
RegionPop UnitsHvy IndLt IndMineEnergy PlantFarmsResearch LabAir/Army DepotNaval ShipyardUnused Pop
07-019001230003
09-119001110006
09-1321404281002
09-1419724222000
09-157001120003
09-168001210004
09-188001111004
09-198101110004
09-207001120003
09-219111111003
11-018411020000
11-024001110001
11-0310011120005
11-065001110002
11-08224000410013
11-158300002003
11-169300111003
11-1710100013302
11-188211004000
11-214511736106110
11-228211112000
11-239211122000
11-249111114000
11-2524911337000
11-2714431212100
11-2810421111000
11-299112121001
12-0418103132008
12-0518301251006
12-08221000230016
12-0923500540801
12-12212000420013
42-17241003332003
50-027001024000
51-0122902452000
52-0111210112130
52-028211101020
60-0120703131005
60-0222204342007
73-05211012411110
88-02211012411110
88-03190030300013
90-0118103140009
99-0423441323501
GL-0419300432106
Totals65411829596711170228170
Regions in red were recently captured and neither produced nor consumed this turn.

Regional Military Details
Transports: 7ArmyAir ForceNavy
RegionDepotShipyardLt InfHvy InfMch InfTankPzrBiFtrBmJFJBEscBBDNCVS1S2Mr
07-010000000000000000000
09-110000000000000000000
09-130000000000000000000
09-140000000000000000000
09-150000000000000000000
09-160000000000000000000
09-180000000000000000000
09-190000000000000000000
09-200000000000000000000
09-210000000000000000000
11-010000000000000000000
11-020000000000000000000
11-030000000000000000000
11-060000000000000000000
11-080000000000000000000
11-150000311000000000000
11-160002112000000000000
11-173004300000000000000
11-180000000000000000000
11-211101201000100000004
11-220000000000000000000
11-230000000000000000000
11-240000000000000000000
11-250000000000000000000
11-271000000000000000001
11-280000000000000000001
11-290000000000000000001
12-040000000000010000000
12-050000000000000000000
12-080000000000000000000
12-098000200000000000000
12-120000000000000000000
42-170000000000000000000
50-020000001000000000000
51-010000000000000000000
52-011300000000000000007
52-020200000000000000001
60-010000000000000000000
60-020000000000000000000
73-051112100000100000005
88-021111001000000000006
88-030001100000000000000
90-010000000000000000000
99-045000001000010000000
AO-120000000000000000000
AO-130000000000000000000
AO-140000000000000000000
GL-041000000000000000000
PO-150000000000001000000
PO-160000000000001000000
PO-170000000000001000000
PO-180000000000000000000
SO-050000000000000000000
SO-190000000000001010000
SO-200000000000000000000
Totals22821113270002240100026
Regions in red were recently captured - no depots or shipyards may be built in them next turn.

National and World Statistics for Turn 30
  National Statistics World Totals
Category Start of Turn Change End of Turn Ranking Start of Turn Change End of Turn
Economy 261929 -8.9% 238491 1 2504934 10.4% 2764238
Productivity 208 3.8% 216 3 178 1.7% 181
Population 723 -9.5% 654 3 8122 4.2% 8462
Per Capita Income 362 0.8% 365 6 308 6.2% 327
Army Strength 1330 -19.8% 1067 10+ 31943 6.9% 34142
Army Size 38 -7.9% 35 10+ 1271 5% 1335
Navy Strength 373 8% 403 10+ 22509 -3.2% 21785
Navy Size 30 3.3% 31 10+ 904 -11.7% 798
A. F. Strength 113 174.3% 310 5 3507 27.1% 4459
A. F. Size 2 100% 4 10+ 102 14.7% 117
BTech 1751 0% 1751 2 22556 81% 40825
Developments 23 4.3% 24 1 517 1.9% 527
Size 55 0% 55 3 723 0.4% 726
Land Regions 48 -6.2% 45 3 610 0.5% 613
Sea Regions 7 42.9% 10 3 113 0% 113

Alerts, Combat Results, and Moderator Notes
ALERT: Military build #9 exceeded the depot capacity in region 52-01. The build was cancelled.
ALERT: Economics Order #6: You tried to salvage a Mine in 99-02 but you don't have any there - the order was cancelled.
ALERT: You do not have enough Gold to improve your Agriculture efficiency by 10. The improvement was cancelled.
PHASE 1 - RAPID DEPLOYMENT
Task force #1 successfully moved from 08-03 to 07-01 to 50-02.
Task force #2 had 2 Panzers, but you only had 0 units available. The quantity was adjusted.
Task force #2 successfully moved from 12-09 to 12-05.
PHASE 2 - AIR/NAVAL COMBAT
Country #28, task force #3 conducted a Naval Attack against Country #9 in SO-01 from SO-21.
  The attacking force consisted of 3 Escorts, 4 Battleships, 6 Dreadnoughts.
  The region was defended by, 3 Transports.
  The attack was successful.
  The attacker lost 1 unit: 1 Escort.
  The defending units were all eliminated.
Country # 28 conducted a submarine attack from 98-01 against Country #9 in SO-20.
  The attacking force consisted of 1 submarines.
  The defending force consisted of 2 Escorts, 1 Dreadnoughts.
  The defending forces were sailing in convoy formation so no sneak attack was launched.
  The attack was unsuccessful.
  The attacker lost all units.
  The defender lost 1 units: and 1 Escorts.
Task force #4 started from SO-01 which you do not control - the task force was cancelled.
Task force 5, had 2 Escorts, but you only had 1 units available.
Task force 6, had 6 had no units remaing to make an attack - the task force was cancelled.
Country #9, task force #1 conducted a Naval Attack against Country #28 in PO-16 from PO-18.
  The attacking force consisted of 1 Escort.
  The region was undefended!
  The attack was successful.
  The attacker suffered no losses.
Country #9, task force #2 conducted a Naval Attack against Country #28 in PO-17 from PO-18.
  The attacking force consisted of 1 Escort.
  The region was undefended!
  The attack was successful.
  The attacker suffered no losses.
Country #9, task force #3 conducted a Naval Attack against Country #28 in PO-15 from PO-18.
  The attacking force consisted of 1 Escort.
  The region was undefended!
  The attack was successful.
  The attacker suffered no losses.
Country #9, task force #5 conducted a Naval Attack against Country #28 in SO-19 from SO-20.
  The attacking force consisted of 1 Escort, 1 Dreadnought.
  The region was undefended!
  The attack was successful.
  The attacker suffered no losses.
PHASE 3 - AIR/NAVAL MOVEMENT
Task force #1 was instructed to move 1 Mechanized Infantry but you only had 0 Mechanized Infantry in the region.
Task force #1 successfully moved from 52-01 to AO-14 to 11-21.
Task force #2 was not formed.
Task force #3 was not formed.
Task force #4 was not formed.
Task force #5 was not formed.
Task force #6 was not formed.
PHASE 4 - AIR/ARMY COMBAT
Task force # 1 was not formed.
Task force # 2 was not formed.
Task force # 3 was not formed.
Task force # 4 was not formed.
Task force # 5 was not formed.
Task force # 6 was not formed.
Country #6, Task force # 3 launched a Ground Attack against Country #9 from 09-12 to 08-01.
  The attacking force consisted of 6 Infantry, 1 Mechanized Infantry, 4 Tanks, 6 Panzers, 1 Fighter.
  The defense consisted of 2 intrinsic defense units.
  The attack was successful.
  The attacker lost 1 unit: 1 Mechanized Infantry.
  The defender lost all units.
Country #6, task force #4 launched a Ground Attack against Country #9 from 09-12 to 08-03.
  Before the main combat, an air battle was instigated by the Orcish air forces which consisted of 1 Fighter.
  The Roman air forces consisted of 1 Jet Bomber.
  The Romans won the air battle.
  All attacking units were destroyed.
  The Romans lost no units.

  Following the air battle, Country #6, Task force # 4 launched a Ground Attack.
  The attacking force consisted of 6 Infantry, 1 Mechanized Infantry, 4 Tanks, 6 Panzers.
  The defense consisted of 2 intrinsic defense units, 5 Panzers, 1 Jet Bomber.
  The attack was successful.
  The attacker lost 12 units: 1 Mechanized Infantry, 6 Panzers, 4 Tanks, 1 Heavy Infantry.
  The defender lost all units.

Country #28, Task force # 1 launched a Ground Attack against Country #9 from 99-01 to 99-02.
  The attacking force consisted of 6 Infantry, 3 Tanks, 1 Bomber.
  The defense consisted of 2 intrinsic defense units.
  The attack was successful.
  The attacker lost 1 unit: 1 Tank.
  The defender lost all units.
Country #28, task force #2 launched a Ground Attack against Country #9 from 99-05 to 99-04.
  Before the main combat, an air battle was instigated by the Eskimo air forces which consisted of 1 Fighter.
  The Roman air forces consisted of 1 Jet Fighter, 1 Jet Bomber.
  The Romans won the air battle.
  All attacking units were destroyed.
  The Romans lost no units.

  Following the air battle, Country #28, Task force # 2 launched a Ground Attack.
  The attacking force consisted of 6 Infantry, 6 Tanks.
  The defense consisted of 2 intrinsic defense units, 3 Panzers, 1 Jet Fighter, 1 Jet Bomber.
  The attack failed.
  The attacker lost 5 units: 5 Tanks.
  The defender lost 1 units: 1 Jet Fighter.

  After the initial setbacks, the offensive settled into a battle of Attrition.
  The attacking force consisted of 6 Infantry, 1 Tank.
  The defense consisted of 2 intrinsic defense units, 3 Panzers, 1 Jet Bomber
  The attacker lost 2 units: 1 Light Infantry, 1 Heavy Infantry
  The defender lost 2 units: 2 Panzers
  One Farm in 99-04 was destroyed.

Country #7, task force #1 fought a battle of Attrition against Country #9 from 12-02 to 12-04.
  The attacking force consisted of, 10 Tanks.
  The defense consisted of 2 intrinsic defense units, 2 Panzers, 1 Jet Bomber
  The attacker lost 2 units: 2 Tanks
  The defender lost 2 units: 2 Panzers
  One Farm in 12-04 was destroyed.
PHASE 5 - AIR/ARMY MOVEMENT
Task force #1 was not formed.
Task force #2 was not formed.
Task force #3 was not formed.
Task force #4 was not formed.
Task force #5 was not formed.
Task force #6 was not formed.
ALERT: Emergency RP purchase was made to make up LP deficit.

Turn 31 Market Prices
(in Gold) per lot of 100 commodities
  SP  LP  MP  EP  FP  AP  RP 
Buy Price509367305364382352334
Sell Price424306254303318293278
Turn 30 Worldwide Supply and Demand
Amount Bought: 8710557545809162995731657772027435
Amount Sold: 7803444605825652997022712301777542

Turn number 31 is due on 2/14/01.

Go to: [ Gunboat Empires Home Page ] [ Game #3 Home Page ]